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Week 4
Well, Phaser physics are quite complicated. Using the online documentation and the example game we’ve been supplied to make my game can be summed up as so: ‘using a whale and giraffe to design a mouse’. They’re both useful for other areas but not for what I’m trying to make. However, progress has been made. […]
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Week 3
So, broad phase and narrow phase are strange creations that don’t make sense to me. I understand the existence of narrow phase as it covers when two or more object are obviously colliding which is what’s important, but broad phase seems like it shouldn’t get much use in the real world. The only example I […]
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Week 2
So, to answer my question from last week, frame based allows mostly for resource saving as it only requires calculations when they are needed for frames. Time based is still superior in that regard as it allows for setting an upper limit on calculation rate and allows for much smoother game play. This week we […]
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Week 1
The first week of lectures covered an introduction to JavaScript and computational thinking. JavaScript was a programming language developed to provide functionality in java based applications in a secure way. It was originally done in a way that gave admin access to a user’s computer to run the code locally which was a huge vulnerability […]
